Sports Day
North High School
3620 West 182nd St.
Torrance, CA 90504
Telephone (310)-533-4412 ext 7131/7132
From: North High School JROTC Saxon Battalion
To: Local High School JROTC Battalions
Subject: Letter of Instruction for Sports Day


1. Purpose: To challenge cadets by proving their athletic abilities and to recognize them and their battalion on their physical accomplishments.


2. Information: Our Sports Day event will be held at North High School at 3620 w 182nd St. 90504 on February 10 2018 from 0730 to 1445. It will consist of flag football, volleyball, basketball, soccer, and the Cadet Challenge. Each player should be in proper PT. The registration papers are due on the 27th of January, 2018. We will be selling food for those who come to compete.


3. Action: For all sports, a single player can only participate in one sport. Flag Football will have teams consisting of 3 females and 3 males. Volleyball and Soccer teams will have the same amount/ratio as the Flag Football teams. Basketball teams will consist of 4 males and 1 female.


4. Coordinating Instruction: All players are expected to remain under control during an event and are expected to treat all other players, officials, and staff with respect. At any time an official or supervisor may eject a player for any reason they deem reasonable. If a player is ejected he /she must leave the premises immediately and will be ineligible to play the following game. The player must meet with the Sports Program Coordinator before they are eligible to play again. Two ejections will result in a player being disqualified from the tournament.


5. Point of Contact:If you have any questions, contact our CSM Raul T. Duran at his cell phone number, (909)-455-5156, school phone number, (310)-533-4412 ext. 7131, or email, csmduran@gmail.com . If you wish to contact the person in charge of this event, please contact Cadet Major Kevin Tao at gbxo.nhsjrotc@gmail.com .

Rules

REMINDER: Game officials will be strictly enforcing the NIRSA policy regarding illegal equipment, specifically shorts with pockets. You will NOT be allowed to participate in our games if your shorts have any pockets!

 

FLAG FOOTBALL RULES:

NUMBER OF PLAYERS: Each team will start the game with 3 males and 3 females player and maintain that the number throughout the whole game. A player may play on only one team and in one sport.

 

LENGTH OF GAME: Playing time shall be 30 minutes, separated into two halves of 15 minutes. Half-time shall be 3 minutes. There will be a running clock for the entire game. The last 2 minutes of the second half will follow NIRSA timing rules (similar to NCAA Football). A period will not be extended for a foul which specifies loss of down, if accepted. A coin toss will determine who shall receive the choice of possession or side at the beginning of the game. If only one team is ready to play at game time, they will automatically have the choice. In the case of a tie, there will be a 3-minute intermission prior to starting tie breaker. Should darkness threaten the completion of a game, periods can be shortened by mutual consent of both team captains, the head referee, and a supervisor.

 

TIME-OUTS: Each team will be given two time-outs per half. A time-out will be one minute in length and any unused time-outs will NOT carry over to the next half or overtimes. A time-out can be requested by any player or head coach. If a time-out is called following a score, the extra point will be an un-timed down.

 

MERCY RULE: If a team is 25 points or more ahead when the Referee announces the two-minute warning for the second half, the game shall be over. If a team scores during the last two minutes of the second half and that score creates a point differential of 19 or more points (25 points in Coed), the game shall end at that point.

 

TIE GAME: If the game score is tied after regulation time, then a coin toss will determine who will get the ball & side. The home team shall call the toss. If additional overtime periods are needed to decide the outcome of the game (more than first overtime), captains shall alternate choices. Each team will have the chance to score in series of four downs from the 10-yard line. If the score is still tied after each team has had a try (including extra point attempts), a second series is played, and so on until a winner is determined

 

FREE KICK: There will be no free kicks, only punting.

 

PUNTING: Quick punts are illegal. On fourth down the Referee must ask the Offensive team if they want a protected scrimmage kick. Once the offense has declared their choice, the Referee will inform the Defense of the offense's choice. The only way the Offense can change their decision is to call a time-out, or if a foul occurs anytime prior to or during the down and the down is to be replayed. In the latter case the Offensive team will be asked if they want a protected scrimmage kick or not. The kicking team must have all of its players, except for the punter, on the line of scrimmage. No kicking team players may move until the ball is kicked. There are no restrictions to the number of players the defensive team must have on the line. Defensive players MAY attempt to block the punt by jumping straight up in the air. They may not, however, penetrate the line of scrimmage. If a punt crosses the scrimmage line and touches a player from either team and then hits the ground, the ball is dead at that spot and belongs to the receiving team.

 

LINE OF SCRIMMAGE: The offensive team must have a minimum of 4 players (5 in Co-ed) set the line of scrimmage at the snap. Players in motion do not count as players on the line of scrimmage. Once the center has placed his hands on the ball no offensive player may enter the neutral zone. Following the ready for play whistle and until a legal snap, no defensive player may encroach, touch the ball, stand in, or in any other way interfere with the offensive team. Penalty – Dead Ball foul, encroachment, 5 yards from succeeding spot.

 

BACKWARD PASSES AND FUMBLES: Any ball that is fumbled during a down will be dead by rule once it has touched the ground. A backward pass or fumble may be caught or intercepted by any player inbounds and advanced. A player may not intentionally throw a backward pass out of bounds to conserve time or to avoid being downed. This will be penalized as an Illegal pass: loss of 5 yards, loss of down and the clock will start on the ready for play. Once a ball has touched the ground the ball is considered dead.

 

FORWARD PASSES AND INTERCEPTIONS: If a player is in the air attempting to catch a ball, the player must contact the ground with at least one foot in-bounds with the ball in their possession prior to going out of bounds, unless contact by an opponent causes the player to first touch out-of -bounds. If possession of the ball is lost simultaneously when they hit the ground, it is not a catch. If a forward pass is caught simultaneously by members of opposing teams, the ball is dead at that spot and belongs to the team that snapped the ball.

 

PASS INTERFERENCE: Any contact that, in the view of the official, interferes with the attempt to catch a pass (offensive or defensive player) is pass interference unless, in the view of the official, it occurs when two or more eligible receivers make a simultaneous and bona fide attempt to reach, catch, or bat a pass. It is also pass interference if an eligible receiver is deflagged or touched prior to touching the ball on a pass thrown beyond the offense's line of scrimmage. Clarification: Hindering an opponent’s vision without making an attempt to catch, intercept or bat the ball is pass interference, even though no contact was made. If the pass interference by the defense is intentional and/or unsportsmanlike, the defense may be penalized an additional 10 yards.

 

SCORING: Touchdowns = 6 points Extra Points = 1 point if successful from the 3 yard line Extra Points = 2 points if successful from the 10 yard line Extra Points = 3 points if successful from the 20 yard line Safety = 2 points Defensive Conversion on Extra Point Attempt = 3 points Once a team has made their choice on the extra point, they can only change their decision by taking a time-out.

 

SAFETY: If a player carries the ball across the goal line they are defending and the ball becomes dead while in their team's possession, it is a safety. If a team commits a foul in the end zone where the spot of enforcement is designated as the spot of the foul, it will be declared a safety. A team recording a safety will receive two points, and the ball shall be snapped by the scoring team at their own 14-yard line, unless moved by penalty. Exception- Momentum Rule - When a player intercepts a forward pass or catches a scrimmage kick between their five yard line and their goal line and their momentum carries them into the end zone where the ball becomes dead, the ball will belong to the receiving team at the spot of the catch or reception.

 

PERSONAL FOULS: Any act listed below or any other act of unnecessary roughness is a personal foul. (may warrant ejection) Players shall not : • Punch, strike, strip, steal, or attempt to steal the ball from a player in possession. • Trip an opponent. • Contact an opponent who is on the ground. • Throw the runner to the ground. • Hurdle another player. • Contact an opponent either before the ball is put in play or after the ball is declared dead. • Make any contact with an opponent that is deemed unnecessary. • Deliberately drive or run into a defensive player. • Clip an opponent. • Position themselves on the shoulders of a teammate or opponent to gain an advantage. • Tackle the runner.

SCREEN BLOCKING: Legally obstructing an opponent without using any part of the body to initiate contact. Screen blocking shall take place without contact. The blocker shall have their hands and arms at their sides or behind their back. A screen blocker cannot use their hands, arms, elbows, legs or body to initiate contact. If they do use contact it will be called a Personal Foul. Screen blockers may not: • Take a position closer than a normal step when behind a stationary opponent. • Make contact when assuming a position at the side or in front of a stationary opponent. • Take a position so close to an opponent that they cannot avoid contact by stopping or changing direction.

 

STIFF ARMING: Stiff arming is not allowed; a personal foul will be called, and if warranted an unsportsmanlike conduct or ejection will result.

 

OBSTRUCTING THE RUNNER: A defensive player shall not hold, grasp, or obstruct the forward progress of the runner when attempting to remove the flag belt.

 

THE FLAG BELT: All shirts must be tucked in, and are not permitted to hang over the flag belt. Should a player loose their flag belt legally or illegally during a down and should that player gain possession of a live ball, that player will be considered down when a legal tag (one hand touched by the defense between the shoulders and knees, including the hand and arm) is made. When a player scores they must immediately raise their hands and allow an official to remove their flag belt. This is done to insure that the flag belt has not been illegally secured. If the belt has been illegally secured the score is disallowed, the player ejected and a 10 yard Unsportsmanlike Conduct penalty will be administered from the previous spot. Players must have possession of the ball before they can legally be deflagged. It is illegal for a defensive player to intentionally pull a flag from an offensive player who is not in possession of the ball. In cases where a flag belt is removed illegally, play should continue with the option of the penalty of the play (Penalty: Personal foul, 10 yards).

 

GUARDING THE FLAG BELT: Runners shall not flag guard by using any part of the body or ball to deny the opportunity for an opponent to pull or remove the flag belt. Flag guarding includes but is not limited to: • Swinging the hand or arm over the flag belt to prevent an opponent from deflagging. • Placing the ball in possession over the flag belt to prevent an opponent from deflagging. • Lowering the shoulders in such a manner that flag guards.

 

OFFICIAL'S AUTHORITY: An official assumes authority 15 minutes prior to the scheduled game time, and until they have left the field. The officials have the authority to rule on any situation not specifically covered in the rules. His/her decision is final, unless ruled otherwise by the supervisor on duty or the Director of Intramural Sports. The official has the right to eject players or have them sit out of part or all of the game. Fans, coaches, and spectators are a part of a team and any fouls they commit will go against their team.

 

Basic Volleyball Rules

NUMBER OF PLAYERS: Each team will start the game with 3 males and 3 females player and maintain that the number throughout the whole game. A player may play on only one team and in one sport.

 

The Serve

  • Server must serve from behind the end line until after contact

  • Ball may be served underhand or overhand

  • Ball must be clearly visible to opponents before serve

  • Served ball may graze the net and drop to the other side for point

  • First game serve is determined by a volley, each subsequent game shall be served by the previous game loser

  • Serve must be returned by a bump only. no setting or attacking a serve

Scoring

  • Rally scoring will be used.

  • There will be a point scored on every score of the ball.

  • Offense will score on a defense miss or out of bounds hit.

  • Defense will score on an offensive miss, out of bounds hit, or serve into the net.

  • Game will be played to 25 pts.

  • Must win by 2 points.

Rotation

  • Team will rotate each time they win the serve

  • Players shall rotate in a clockwise manner

  • There shall be 4-6 players on each side.

Playing The Game

  • Maximum of three hits per side

  • Player may not hit the ball twice in succession (A block is not considered a hit)

  • Ball may be played off the net during a volley and on serve

  • A ball touching a boundary line is good

  • A legal hit is contact with the ball by a player body above and including the waist which does not allow the ball to visibly come to a rest

  • If two or more players contact the ball simultaneously, it is considered one play and the players involved may not participate in the next play

  • A player must not block or attack a serve

  • Switching positions will be allowed only between front line players. ( After the serve only )

Basic Violations

  • Stepping on or over the line on a serve

  • Failure to serve the ball over the net successfully

  • Hitting the ball illegally (Carrying, Palming, Throwing, etc. )

  • Touches of the net with any part of the body while the ball is in play. If the ball is driven into the net with such force that it causes the net to contact an opposing player, no foul will be called, and the ball shall continue to be in play

  • Reaching over the net, except under these conditions a) When executing a follow-through b) When blocking a ball which is in the opponents court but is being returned ( the blocker must not contact the ball until after the opponent who is attempting to return the ball makes contact). Except to block the third play

  • Reaches under the net ( if it interferes with the ball or opposing player )

  • Failure to serve in the correct order

  • Blocks or spikes from a position which is clearly not behind the 10-foot line while in a back row position

The Court

  • Both indoor and outdoor courts are 18 m x 9m

  • Indoor courts also include an attack area designated bya line 3 m back from the center line

Net Height

  • Net height for men, co-ed mixed 6 is 2.43 meters

  • Net height for women is 2.24 m

 

13 Rules of Basketball

NUMBER OF PLAYERS: Each team will start the game with 4 males and 1 females player and maintain that the number throughout the whole game. A player may play on only one team and in one sport.

  1. The ball may be thrown in any direction with one or both hands.

  2. The ball may be batted in any direction with one or both hands, but never with the fist.

  3. A player cannot run with the ball. The player must throw it from the spot on which he catches it, allowance to be made for a man running at good speed.

  4. The ball must be held by the hands. The arms or body must not be used for holding it.

  5. No shouldering, holding, pushing, striking or tripping in any way of an opponent. The first infringement of this rule by any person shall count as a foul; the second shall disqualify him until the next goal is made or, if there was evident intent to injure the person, for the whole of the game. No substitution shall be allowed.

  6. A foul is striking at the ball with the fist, violations of Rules 3 and 4 and such as described in Rule 5.

  7. If either side makes three consecutive fouls it shall count as a goal for the opponents (consecutive means without the opponents in the meantime making a foul).

  8. A goal shall be made when the ball is thrown or batted from the grounds into the basket and stays there, providing those defending the goal do no touch or disturb the goal. If the ball rests on the edges, and the opponent moves the basket, it shall count as a goal.

  9. When the ball goes out of bounds, it shall be thrown into the field and played by the first person touching it. In case of dispute the umpire shall throw it straight into the field. The thrower-in is allowed five seconds. If he holds it longer, it shall go to the opponent. If any side persists in delaying the game, the umpire shall call a foul on them.

  10. The umpire shall be the judge of the men and shall note the fouls and notify the referee when three consecutive fouls have been made. He shall have power to disqualify men according to Rule 5.

  11. The referee shall be judge of the ball and shall decide when the ball is in play, in bounds, to which side it belongs, and shall keep the time. He shall decide when a goal has been made and keep account of the goals, with any other duties that are usually performed by a referee.

  12. The time shall be two fifteen-minute halves, with five minutes rest between.

  13. The side making the most goals in that time shall be declared the winner.

  14. team will have one female player on the court at all times, or the team will forfeit

The following rules apply to regulation games at all levels: basketball

 

Carrying: Players dribbling cannot handle the ball with two hands at once or turn the ball over in their hand between dribbles. To avoid being whistled for carrying, always keep your palms facing the floor when dribbling. This violation is also referred to as "palming."

 

Charging: This foul occurs when an offensive player, usually with the ball, runs into a defensive player who has established proper defensive position.

 

Disqualification: A player can be disqualified from a game after committing five fouls at the high school level and college level and six fouls at the NBA level. A player or coach can also be disqualified, or kicked out of the game, for a variety of offenses including fighting and arguing with the referees.

 

Five-Second Violation: Players have five-seconds to pass the ball in-bounds to a teammate after taking possession.

 

Foul: Illegal contact between two players is called a foul. There are a number of different kinds of fouls. Some of those result in the player fouled being awarded free-throws. If a player is fouled while shooting and the ball goes in, that player is awarded one free-throw plus the two or three points for the basket. If the shot does not go in, then that player gets two free throws. If the foul is non-shooting, the fouled player can be awarded a one-and-one. The player only gets a second shot if the first goes in. See "Foul Trouble".

 

Foul Trouble: Players or teams can be in foul trouble. Players who commit more than five fouls in high school and college or six fouls in the NBA are disqualified or eliminated from the game. Teams get in trouble if all the players' fouls add up to more than six fouls in a half. If that happens the opposing team is in the "one-and-one" or "penalty" and is allowed to shoot free-throws for all subsequent fouls.

 

Goaltending: Shots cannot be blocked on the way down toward the basket. Shots can only be blocked prior to reaching their highest point. If a ball is blocked on the way down, knocked off the rim or touched in the area immediately above the rim by a defensive player, the offensive team is awarded two points as if the ball had gone through the basket. If an offensive player touches the ball in any of those circumstances, the basket made doesn't count and the defensive team takes possession of the ball.

 

Lane Violation: When a foul shot is being taken, players cannot move into the lane for a rebound until the ball hits the rim. That is a lane violation and results in a turnover or another free-throw being awarded.

 

Offensive Foul: Charging, as described above, is considered an offensive foul. So is setting a "moving pick," or interfering with a defender's position or path without remaining stationary.

 

Out Of Bounds: Anything on or outside the line that extends around the court is considered out of bounds. If a ball hits the line, the ball is considered out of bounds. If a player from Team A last touched a ball as it goes out of bounds, the ball is awarded to Team B. Players cannot "hide" out of bounds on offense. Nor can they run out of bounds and back in to benefit their position for a shot attempt.

 

Technical Foul: A technical foul is whistled for a variety of offenses including, but not limited to, arguing with referees, fighting, having too many players on the court, throwing the ball at another player, or kicking the ball on purpose.

 

10-Second Line: The line that divides the court in half is the half-court line, or the 10-second line. When moving from one end of the court toward your basket, your team has 10-seconds to get the ball across the half-court line.

 

Three-Second Rule: No part of an offensive player can be for more than three seconds in the free-throw lane, which consists of the rectangular area from the end line to the free-throw line and 12 feet across the lane.

 

Traveling: Taking more than 1-1/2 steps while in possession of the ball and not dribbling is considered traveling and results in the ball being turned over to the opposing team. Traveling also occurs when a player picks up his dribble and then moves or changes his pivot foot.

 

RULES OF SOCCER

 

General information

Eligibility

  1. all team must have paid before game on file to play

  2. all participants must be a current student of JROTC

  3. participants can be on the roster of only one co-rec team

  4. Teams will consist of 3 males and 3 females during the whole game

 

Forfeits

A team who does not field enough players within five minutes after a scheduled game time will receive a forfeit. If a team forfeits they will lose their entry fee. Payment must be received with the entry form on the date entries are due. Any team which does not pay their money by the managers meeting will not be given their schedule until they pay.

 

Scheduling

  • Due to facility and time constraints, the rescheduling of games will not be done

  • Teams will normally play between 4-6 games.

  • Teams should plan to arrive 10-15 minutes before their scheduled start time, as games will begin on time.

 

Player conduct

All players are expected to remain under control during an event and are expected to treat all other players, officials, and staff with respect. At any time an official or supervisor may eject a player for any reason they deem reasonable. If a player is ejected he /she must leave the premises immediately and will be ineligible to play the following game. The player must meet with the Sports Program Coordinator before they are eligible to play again. Two ejections will result in a player being disqualified from the tournament.

 

Rules and Regulations

The Game and Results:

  1. A team will consist of five (5) players on the field plus a goaltender.

    • A team must have at least four players to begin a game. If at any time a team has less than four players available, play will stop and the opposing team will be declared the winner.

    • Unlimited substitutions may be made at the following time: in-between halves, after a goal is scored, or a stopping in play. Substitutes entering during play must wait for the player leaving the floor to be completely off the playing surface.

    • Goalies may be substituted for during a stoppage in play, when a goal is scored, or in-between halves

  2. the game will consist of two fifteen minutes halves

  3. The clock will run continuously except for an injury or a stoppage by the officials until the last two minutes of the game, when the clock will be stopped on all whistles.

  4. if a tie results:

    • all Round Robin games will remain tied

    • during the playoffs

                                                             i.      A five-minute sudden death overtime period time will be played, ending with the first goal scored.

                                                           ii.      If no goal is scored a shootout will take place.

*    Each team will select any six players (from on or off the field, including the goalkeeper) and the team will alternate in taking penalty shots. The team with the highest goal total after five rounds                                          is the winner.

*     If the shootout ends in a tie, the teams will choose five different players and continue in a sudden death round. The first team to score when the other team fails to, will be declared the winner.

*      Note: ALL players must shoot a penalty shot before a player can attempt a second shot during the shootout.

5. Mercy Rule: if at any time a team is defeating their opponents by ten goals, the game shall be stopped and that team is declared the winner.

 

Player and Equipment

  1. Players cannot wear any jewelry, hats or anything considered dangerous by an official.

  2. Casts or braces made of a hard substance cannot be worn unless completely covered by padding and checked by officials.

  3. All players must wear approved rubber cleats.

  4. Shin guards are required for all players.

  5. Teams are required to wear shirts of uniform color. If not, team members should have both a light and dark colored shirts to differentiate the two teams, or pinnies will be worn.

  6. Goalies must have a different colored shirt than the rest of his/her teammates.

 

Fouls and Misconduct

  1. The infractions will results in a foul being called and a direct free kick awarded to the offended team at the spot of the foul. A goal may be scored directly from the kick

·         Handling

·         Holding and pushing

·         Striking, kicking, or tripping

·         Charging an opposing player or goalkeeper

·         Slide tackling

  1. The following infractions will results in a foul being called and an indirect free kick awarded to the offended team at the spot of the foul. A goal may not be scored directly from the kick

·         Obstruction

·         Goalie interference

·         Dangerous play

·         Illegal throw by Goalkeeper (awarded at mid-court line)

·         Delay of game

§  Note: if any of these fouls are committed within the penalty are, a penalty kick will be awarded to the offended team.

  1. The infractions will results in an indirect free kick for the offended team outside of the penalty area at the nearest point to where the foul was committed.

·         Goalie Hand Ball- goalie handles the ball after it is intentionally passed back to him (including off walls) from a teammate

·         Goalkeeper taking more than five seconds to distribute the ball

 

Penalties and Disqualifications:

  1. Yellow Card: penalties will be assessed at the official’s discretion for the following. The offending player must report to the scorekeeper and remain out of the game until two minutes is declared up. The offending player’s team cannot replace him/her and must play a player short. If opposing team scores while a team is shorthanded, the player can return to the field of play after the goal.

·         Ball strikes beams, supports, lights, backboards, or supports, basketball hoops or any other structure in the ceiling. (only excluding silver chains)

§  Exception: if the ball is deflected off an opposing player, no penalty will be called, play will not stop.

·         Vulgar of profane language

·         Arguing with official

·         Taunting

·         Holding a shirt, shorts, etc.

·         Deliberate handball to stop an attack

·         Deliberate tactical or hard foul

·         Simulating an injury

·         Excessive celebration

·         Delay of game (after a warning is issued)

·         Too many players on the floor

  1. Red Card: at any time a player may be disqualified for the following offenses. If an ejected player does not leave the premises immediately the game will be stopped and the opposing team declared the winner.

·         Violent conduct deliberate hand ball to stop a goal (by player other than the goalie.) result in a PK, and a 2 minutes penalty

·         Extreme and hard foul

·         Deliberate foul to stop and opponent with an obvious opportunity to score

·         Using insulting, offensive or abusive language towards an official

·         Vulgar or profane language directed at another player or towards an official

·         Leaving the bench when a fight or altercations is taking place (unless player is team manager or is summoned by the referee)

  1. After a player has been ejected a team must play a player down

  2. Any disqualification will result in a suspension for the follow game

  3. Any player ejected from two games will be removed from the tournament


 

Miscellaneous Rules:

  1. The offside rule will not be in effect

  2. If a foul occurs and the offended team is not put at a disadvantage, an official may choose call a “play on” and prevent from taking away a favorable opportunity.

  3. Penalty shot will be taken from the top of the three-point arc (approximately 7 yards from the goal.) all players must remain outside of the three-point arc until the ball is kicked.

  4. Opponents must be at least five yards away from the ball on a free kick. A player may ask the official to move opponents ten feet away. If a player does not move or is continually closer than ten feet on a free kick, a yellow card may be given

  5. When a foul is called and free kick is awarded, no second whistle is needed to resume play.

    1. Exception: when a referee has stopped play-to issue a penalty, due to an injury, to count off 10 feet, etc- a second whistle is needed.

  6. a player may not place two hands on a wall in order to maintain possession of the ball (obstruction)

  7. Goalie Rights and Restriction

    1. The goalie box is the area enclosed by the three-point arc and the baseline/ goal line.

    2. Goalkeepers may leave the goalie box, however must play by the same rules as field players when they are outside of this box

    3. Goalkeepers have five seconds to redistribute the ball

    4. There is no punting or drop-kicking by a goalie

    5. Goalies cannot throw the ball over the midfield line. The ball must touch something, the floor, a player- before going over midfield, or the ball will be placed at center of field and it becomes the opposing team’s ball. (indirect kick)

 

Co-Rec Soccer Modifications

1.      each team shall consist of five (5) player on the field and one goaltender

2.      at no time can the number of one sex exceed the number of 4 males and 2 females

a.       Examples: 3 men and 2 women plus a goalie-legal

      4 men and 1 woman plus a goalie-illegal

3.      When a team has six players on the court, three field players must be males and two players must be females. The goalie can be of either sex.